For every monster you hit in a hex in an area of effect damage-dealing ability, you draw a new modifier. How do we play to make the most of our Triforce? Rolling element modifiersĪ nifty way to generate additional elements is by taking advantage of your modifier deck. But not too far away because he needs to be in good positions and range to make the most of his hex and multi-target abilities. He’s also pretty squishy so he needs to be well away from the swinging blows of the monsters. At higher levels with more element perks, you have plenty. If you start out at level 1 with no perks to increase your element generation, it always feels like there aren’t enough elements in the room. The Elementalist is only as good as his elements. When you add elements into the mix, that damage of course increases! Elementalist Strategy for the AoE Damage build While the abilities deal low damage, when that damage is multiplied by the number of hexes or targets affected by the spell, it actually amounts to quite a lot. Then my teammates didn’t need to waste their epic abilities picking off the stragglers. I was playing alongside single target aficionados, so it helped to have someone in the party weakening monsters before they got to them and picking off those monsters with only a few hp left. It was also the build that worked best for my party. Elementalist class miniature and character board Why an Elementalist AoE Damage build?īecause I love the image of my Elementalist screaming “Ultimate Poweeeerr” as they throw spells into a group of monsters and watch them all recoil! This guide does not contain campaign spoilers or items beyond starting items. This Elementalist guide follows this structure: If you use a link and buy something, I may get a commission at no extra cost to you. If you're running some other script, it could be a combination of comments or something that others have had an issue with.Hi! This post may contain affiliate links to online stores. Bo KH said: I get an Unexpected identifier when I use the script (2.2.1) on the dev server. my scorching burst power that is pretty much the same works properly. Good Examples !power -name|Single Target Attack |token_id} -Attack|] | ] vs %%AC%% Armor Class (%%token_name%%) -Hit|] slashing damage !power -name|Scorching Burst | Nine Targets | | | | | | | | -Attack#?|] vs %%Ref%% %%token_name%% -Hit|] fire damage That is weird. If you want to create a kind of stat sheet, use line breaks ^^ to create new lines. You cannot have charms split between tags. all charms referring to a target must be in the same tag. Attribute charms can be any attribute on a character sheet and they are case sensitive. Token charms area set list that grab information like bar values and the name of the token. The types of charms are broken down into two categories: token charms and attribute charms. New Feature ~ Target Info Charms This new feature lets you grab info from a character sheet or token by using Target|token_id} | Target|token_id} | etc to create the list of targets and then adding target info charms into the content of your powercard such as %%token_name%% to get the name of the token. Bugfix : Zero dice rolls (0d0, 0d1, etc) broke the script. Bugfix : Using -whisper with custom emotes broke the emote badly. Bugfix : Implementation of made and stop working properly. Token charms are all plain text currently regardless of this setting. This part of the new feature will change to make this more flexible instead of all or nothing. setting this to true turns all attribute charms into plain text. Updates & Bugfixes: Jan 3rd, 2014 ~ 7:45 am eastern Version : 2.2.0 Update : -target_list replaced -targets and has significantly more features (see op) Added new config option.
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